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Software: 3ds Max, Photoshop
Client: Personal |
Size: 800 x 600 pixels
Format: RGB jpeg |
Ms. PacMan is a classic game and one day, when I saw a cocktail style version of it in a bar, I was committed to replicating it in low poly form.
I used a photograph of the machine for reference and modeled the basic shape of the table in 3ds max. The table top took a moment to figure how many vertices were necessary to get the essential curve of the corners. The screen area was made through some beveling. The control area is some simple box modeling, with a sphere and cylinder for joysticks. Refined polycount with some triangulation and deleted unnecessary faces.
The focus of this project is really in the texture. I unwrapped the object and brought the unwrap into photoshop. I was able to find a quality screenshot of the screen graphic (admittedly, it's probably not accurate to this version of the game). I only found lower res images of the Ms. PacMan logo, so, I recreated the logo - Ms. PacMan herself being the only time consuming part of that. The coin unit was completely created in photoshop - using tools like text, nesting, beveling, texture overlays, inner shadows and so forth. I pulled in a wood texture for the siding and placed the grain according to the board pieces. Lastly there's some grunging done to various parts of the texture.
This arcade game was a really fun model to texture. I'm proud of how good it looks for being just 326 polys.